"Sell cheaper, get much more, sell expensiver, get cobwebs."Īlso, remember that even with the huge improvements of RPG MV (and now begining with MZ), incredibly many people still see the engine as "meh dat game's sh* cuz rpg maker is cra*" at the point that I can't be surprised if any rpg maker game developer even hides the fact to have used this engine to don't get a big "nay" from corporations/customers. Instead of a too much gambling paywall, try get enough monthly support for free with extras for as tiny as 1$ (early access to patrons can work too!), you'll reach a point that even will consider change to a part-time job (or even make this development your new full-time job), because some big persons will give even more than 100$/mo. but if there isn't noise, purchases will fall and you'll likely stop its development due still require work full-time, aditionally, the amount of people getting it will be dramatically low. Some patreons I know gets 250$/mo since months ago, some others reached 600$/mo in a year, and some others even reached up to 2k$/mo or maybe more (plus youtube revenue) until their retirement, talent calls support, and if by any chance you put your plugin behind a paywall like 50$ one-time payment only for example, sure you can do that, but there's a risk of getting tiny purchases per month (might face some refund requests, also the discounts, fixed price decreases and still not much purchasers), and might increase depending of the sound that purchasers does about this plugin. "patron-only" features? Well, you may also compatibility patches with other scripts (as long it doesn't contains a reasonable percentaje part of other authors code).Īnd the most important is bring at least weekly updates at first (photos, videos the most or gifs), and at least a monthly update of the core, and share this activity in social media (YoouTube and Twitter mostly) aswell in this forum by editing the first post with each newer update and the older ones saving them inside spoilers.ĭo these steps and, seeing you're really talented, the support will come alone. If you want to stay up to date with the status of the plugin, you should check out my site as I'll be posting updates there first.Īs a fair bit of warning, when it is released it will more than likely be for sale, or accessible by other means of monetization, I do not want to sell it but, in reality, being able to make some sort of income from this would speed up the development process quite a bit, and would aid in creating all the other add-ons I have planned for this.Īs I've seen with other plugin creators, I think that the best thing is make a patreon, put the content for free, save the most special things in a separate plugin as "patron-only" features while still updating the core. 3D battle backs( designed by the end user ), a 3D ABS to build a full scale 3D mmo system, a 3D platformer( see below for a video of this ), and some other really unique stuff. This plugin is only a base, for many unique addons which I have planned including but not limited to. But that isn't the whole of it, in reality, this plugin is simply a stepping stone to bigger projects. So what is the Rose engine, and why is it special? Well, it's a simple 3D level editor that's extremely easy to use, and has quite a fair amount of flexibility! It will help you to create your game in full 3D without the complexity of unity, or other similar engines. The situation hasn't changed much but I'm at a point where I feel comfortable to release a little more info on this! So I've had this project underway for quite some time now, however I've always been busy with other things, and never really had time to work on this project.
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